ROLUAN: Ternary "OR" and "XOR" Gates

The ternary "OR" is very similar to Ternary "AND" gate. In the circuit schema we changed just two things: changed the place of transistors and changed the voltage sources: positive with negative. And voila: we have a ternary "OR" gate.

Because the ternary logic is a little bit more complicated (in fact, it is much simpler, but we will discuss that thing later :) ), let's do the same steps as we done in the previous post. Ok, let's start:

Logically, the ternary "OR" gate is exact opposite of "AND" gate. This means that, having two inputs (A and B), and each input is considered as a trit with one of three states ("-1", "0" or "1") we need to find not the minimum from A and B, but the maximum of these two inputs. Here is the truth table:

We will not describe here each case and provide images here: it's trivial. We just will show the general schema (see the picture below):

That's it. Again, simple. The corresponding code on our emulator on GitHub is published here.

The ternary "XOR" gate is composed from combination of "AND", "NOT" and "OR" gates. The formula can be written like this:

The emulator code for "XOR" can be found on the GitHub repository page of our project.

Step by step, we are approaching at the final of base gates. This will permit us to construct a full ternary processor. The only gate that remains, it's the summator. We will cover it next time.